EASE- EuropeAn network of STEAM Educators is a non-profit organization whose activity has the ultimate objective of helping and enhancing the work of all educators and teachers in terms of promoting STEAM skills with children, young people and adults in formal and non-formal education.

EASE AI: just ask!

EASE members have free access to a more complete AI tool.

Click here!

Do you want to become an EASE member?

STEAM Education E-Trainer Certification Programme (3rd edition)

STEAM Education E-Trainer Certification Programme (3rd edition)

The STEAM Education E-Trainer Certification Programme (3rd edition) offered by EASE provides a unique opportunity for educators to enhance their skills and become certified E-Trainers in the field of STEAM education. The training, conducted via synchronous modules on Google Meet, encompasses both synchronous and autonomous work, fostering a blend of interactive learning and independent study.

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Lesson Plans

We have 51 print-and-go STEAM Education lesson plans, already downloaded 5,244 times.

From those, 21 were made under EASE template and 30 are non-templated tutorials!

X-Change: a lesson plan exchange service on STEAM Education. Give and receive!

AggreGate repo

Do you want to share something about STEAM Education with our community? It would be great!

Please, go to https://ease-educators.com/submit-an-article-form/ and submit your information. Thank you!

MakerSpaces 4 Education in Europe

(makerspaces, hackerspaces, fablabs, code schools, hacklabs, science clubs…)

views until Mar,2024

MakerSpaces 4 Education in Europe

(makerspaces, hackerspaces, fablabs, code schools, hacklabs, science clubs…)

views until Mar,2024

This map has the purpose of showing who’s performing STEAM Education in Europe.
In case you want to add your organization, click here: I want to add a Makerspace for Education

The network is  
 by:

And many other individual STEAM educators. Join us!
Association Ping

Association Ping

Today, we are giving a look at the world of PiNG, an association based in Nantes since 2004, focused on exploring the digital world collectively. PiNG is dedicated to questioning and exploring the digital world with an inclusive approach, catering to individuals of all ages.

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From STEM to STEAM (education): A necessary change or ‘the theory of whatever’?

From STEM to STEAM (education): A necessary change or ‘the theory of whatever’?

The article by Maria Xanthoudaki provides a comprehensive overview of the concept of STEAM education, its origins, and its potential benefits. Xanthoudaki begins by tracing the history of the term STEAM, which emerged in the United States in the early 2010s as a way to emphasize the importance of the arts in STEM education. She then discusses the different interpretations of STEAM, which range from seeing the arts as a way to make STEM more accessible to students to viewing the arts as essential partners in STEM learning.

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Robots take over the Carnival in Amsterdam!

Robots take over the Carnival in Amsterdam!

In a stunning display of technological prowess, the world recently witnessed a mesmerizing parade of robots at the Carnival festival in 12/02/2024. This extraordinary event showcased the latest advancements in robotics, as various robotic marvels paraded through the streets, captivating audiences with their intricate designs and flawless performances. From humanoid robots showcasing graceful dance moves to autonomous drones soaring effortlessly through the air, this parade pushed the boundaries of innovation and left spectators in awe.

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STEAM education in Primary school

STEAM education in Primary school

STEM education was implemented to enhance competitiveness in science and technology in the United States in 2003. Through STEM, students solve various problems and become innovators, inventors, critical thinkers, and technologically literate individuals (Morrison, 2006).

Ivana Gugić, Primary Education

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PhET Interactive Simulations as resource for STEAM Education

PhET Interactive Simulations as resource for STEAM Education

PhET Interactive Simulations, a project at the University of Colorado Boulder, is a free online platform that offers over 165 interactive math and science simulations in 121 languages. Founded in 2002 by Nobel Laureate Carl Wieman, PhET simulations are based on extensive educational research and are designed to foster an engaging and intuitive learning environment.

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