EASE- EuropeAn network of STEAM Educators is a non-profit organization whose activity has the ultimate objective of helping and enhancing the work of all educators and teachers in terms of promoting STEAM skills with children, young people and adults in formal and non-formal education.

STEAM Pedagogy
Andragogy, AI and STEAM Education

Andragogy, AI and STEAM Education

Andragogy, AI, and STEAM education converge to revolutionize adult learning. By integrating AI-driven personalized learning with STEAM’s interdisciplinary approach, educators can enhance critical thinking, creativity, and problem-solving skills. This synergy empowers lifelong learners to adapt in a rapidly evolving technological landscape, fostering innovation and resilience in the modern workforce.

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Seymour Papert, Followers and Their Contributions to STEAM Pedagogy

Seymour Papert, Followers and Their Contributions to STEAM Pedagogy

Seymour Papert, a pioneer in educational technology, inspired a generation of educators to integrate STEAM (Science, Technology, Engineering, Arts, Mathematics) into pedagogy. His followers, including Mitchel Resnick, Sugata Mitra and Leah Buechley, expanded on his ideas, promoting creative learning environments and tools like Scratch, fostering innovation and critical thinking in classrooms worldwide.

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Dewey, Papert, and Freire: Theoretical Pillars for Digital Fabrication and ‘Making’ in Education

Dewey, Papert, and Freire: Theoretical Pillars for Digital Fabrication and ‘Making’ in Education

Toward the end of the 2000s, researchers and educators started to consider the use of digital fabrication in education. In 2008 Stanford University launched the FabLab@School project, and started building FabLabs in K-12 schools around the world. In 2009 the MC2STEM High School in Ohio (USA) opened its first digital fabrication lab. In 2011 the Maker Media launched the MakerSpace project with DARPA funding. In 2011 and 2012 alone countless museums, schools, community centers, and libraries announced plans to build digital fabrication and ‘making’ facilities—it became mainstream. Despite this resurgence of fabrication labs and “making” in formal and informal settings, the ideas behind this movement are at least a century old. Digital fabrication and “making” are based on three theoretical and pedagogical pillars: experiential education, constructionism, and critical pedagogy.

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From STEM to STEAM (education): A necessary change or ‘the theory of whatever’?

From STEM to STEAM (education): A necessary change or ‘the theory of whatever’?

The article by Maria Xanthoudaki provides a comprehensive overview of the concept of STEAM education, its origins, and its potential benefits. Xanthoudaki begins by tracing the history of the term STEAM, which emerged in the United States in the early 2010s as a way to emphasize the importance of the arts in STEM education. She then discusses the different interpretations of STEAM, which range from seeing the arts as a way to make STEM more accessible to students to viewing the arts as essential partners in STEM learning.

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Some famous scientists

Some famous scientists

Here are some scientists that your kids and students might like to meet. Feel free to print this poster for your classrooms and at home (no commercial use allowed, please. ) The high-res version is HERE. To see my other free posters, visit my boutique and click on...

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