EASE- EuropeAn network of STEAM Educators is a non-profit organization whose activity has the ultimate objective of helping and enhancing the work of all educators and teachers in terms of promoting STEAM skills with children, young people and adults in formal and non-formal education.

EASE
Association Ping

Association Ping

Today, we are giving a look at the world of PiNG, an association based in Nantes since 2004, focused on exploring the digital world collectively. PiNG is dedicated to questioning and exploring the digital world with an inclusive approach, catering to individuals of all ages.

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Robots take over the Carnival in Amsterdam!

Robots take over the Carnival in Amsterdam!

In a stunning display of technological prowess, the world recently witnessed a mesmerizing parade of robots at the Carnival festival in 12/02/2024. This extraordinary event showcased the latest advancements in robotics, as various robotic marvels paraded through the streets, captivating audiences with their intricate designs and flawless performances. From humanoid robots showcasing graceful dance moves to autonomous drones soaring effortlessly through the air, this parade pushed the boundaries of innovation and left spectators in awe.

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Makerspace la Biblioteca Județeană Alexandru D. Xenopol Arad

Makerspace la Biblioteca Județeană Alexandru D. Xenopol Arad

The Makerspace, situated within the premises of the “Alexandru D. Xenopol” County Library at Arad, Romania, is not just an innovative addition but a revolutionary concept aimed at empowering the youth with an experiential learning environment. This dynamic space, recently inaugurated on Friday, 26th January 2024, embodies the principles of innovation, creativity, exploration, learning, and technology, encapsulated in one word – Makerspace.

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STEAM education in Primary school

STEAM education in Primary school

STEM education was implemented to enhance competitiveness in science and technology in the United States in 2003. Through STEM, students solve various problems and become innovators, inventors, critical thinkers, and technologically literate individuals (Morrison, 2006).

Ivana Gugić, Primary Education

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STEAM Education E-Trainer Certification Programme (3rd edition)

STEAM Education E-Trainer Certification Programme (3rd edition)

The STEAM Education E-Trainer Certification Programme (3rd edition) offered by EASE provides a unique opportunity for educators to enhance their skills and become certified E-Trainers in the field of STEAM education. The training, conducted via synchronous modules on Google Meet, encompasses both synchronous and autonomous work, fostering a blend of interactive learning and independent study.

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Hub Feenix

Hub Feenix

In the heart of Finland, Hub Feenix emerges as a beacon of modern-day craftsmanship and technology education. Drawing inspiration from Finland’s rich tradition in adult education, Hub Feenix elevates learning by integrating hands-on STEAM (Science, Technology, Engineering, Arts, and Mathematics) methodologies within its expansive makerspace environment.

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FAB LAB Ioannina

FAB LAB Ioannina

FAB LAB IOANNINA is a cutting-edge Digital Innovation Hub located in Ioannina, Greece, serving as a dynamic makerspace for education. This facility fosters the development of Digital Design and Fabrication Technologies in the realms of architecture, design, and applied arts. As an active node of the global Fab Labs network, it epitomizes the ethos that anyone, regardless of their background, can harness the power of digital manufacturing to manifest their ideas.

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iSchool

iSchool

iSchool is a pioneering institution in programming and robotics education for children in La Rioja, Spain. Established in 2014, iSchool has been devoted to fostering digital competencies in young minds and providing a platform for their educational development.

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MakerKID

MakerKID

Makerkid.ro is an exceptional platform based in Romania that strikes as transcendent for children’s learning and development. Targeted for children aged between 6-12, it’s specifically dedicated to making learning stimulating and interactive. This makerspace presents a variety of programs and activities. The commendable initiative in the STEAM (Science, Technology, Engineering, Arts, and Mathematics) area is remarkable. Makerkid teaches children diverse skills ranging from circuitry, 3D printing, robotics, arts, crafts, and much more.

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STEAM Educators’ Activity Planning and the Power of AI

STEAM Educators’ Activity Planning and the Power of AI

In today’s rapidly advancing technological landscape, the power of Artificial Intelligence (AI) is being harnessed to transform various industries and sectors. One area where AI has immense potential is in the field of education, particularly in the planning of activities for STEAM (Science, Technology, Engineering, Arts, and Mathematics) educators. By leveraging AI technology, educators can unlock a world of possibilities and enhance their activity planning process to create more engaging and impactful learning experiences for their students. This article explores the ways in which AI is revolutionizing STEAM educators’ activity planning and empowering them to take their teaching to new heights.

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