Here you will be able to find all the participants in previous editions of the EASE Summits with the specific link to their presentations. You can filter and sort this table, making your search EASier. This tool is the result of requests from participants in the event, either as registrants or as Speakers.
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EASE Summit edition: | Speaker | Contact (sharing authorized by Speaker) | Organization | Country | Presentation | Small abstract |
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1st EASE Summit | Stefania Altieri | Istituto Comprensivo Valle del Conca (Rimini) | Coding- recent history in Italy | "It was January 13th 2016 when Prof. Alessandro Bogliolo (University of Urbino) launched the first video lesson of the MOOC: Coding in your classroom, now! Hundreds of teachers followed him, interested in introducing coding and computational thinking in their classrooms." | ||
1st EASE Summit | Róbert Szekula | Elementary school Jakubov | Programming for math losers/ Own LEGO tournament | "Many teachers mistakenly think that students who are weak in mathematics cannot program. With the help of teamwork and mutual learning of students, even such students will achieve success and progress. And LEGO is great for that, because it's too expensive, so students have to work in teams." | ||
1st EASE Summit | Pieter van Leemputten | UCLL University of Applied Sciences | Moving Minds with STEAM | "Presenting the STE(A)M-Academy of the UCLL University of Applied Sciences in Belgium. We develop STEAM content for children between 4 and 14 years old. We prepare the youth of today for the challenges of tomorrow in collaboration with teachers, students and volunteers." | ||
1st EASE Summit | Michael Scheuerl | Volt, Paper, Scissors! | Volt, Paper, Scissors! | "I will show how to use paper circuits to teach kids about electronics and robotics. I will give an honest view on the strength and weaknesses of paper circuits for STEAM education and show many inspiring examples. I will end with an overview on how to create paper circuit templates." | ||
1st EASE Summit | Mariana Mihaela Lazar | Școala Gimnazială Nr. 2 Diaconu Coresi Brașov | Zoom Zoom We are Going to The Moon with PAXI | "The Story of the little explorers from Brasov, Romania started with the Anthem of Paxi. Paxi, I love you, Take me with you right now, Up in the sky Through the Galaxy Even on you planet In this way The Earth and World. We could save for ever." |
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1st EASE Summit | Lisa Schramm | FabLab Bremen e.V. | FabLabs as a key actor in extracurricular education | "At FabLab Bremen we host a diverse range of workshop formats for pupils. In a research project with different universities we explore the potential of non-formal educational spaces. We are constantly developing possible contents for school classes and offer OpenLab Days especially designed for kids and teens." |
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1st EASE Summit | Kavita Sanghvi | SVKM's CNM School | Gamification in STEM | "Gamification in education is incorporating game design elements like point scoring, peer competition, teamwork, score tables in classroom environments to increase students' engagement and motivation. The presenter will display how gamification has been implemented in school for teaching STEM subjects from Grades III to X. She will demonstrate board games, online games, stories which bring out elements of gaming." |
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1st EASE Summit | Gjorgjina Dimova/ Velika Markova | Primary school "Strasho Pindjur", Negotino | Clean house = good health or NOT? | "Ask yourselves. What kind of cleaning products we use at home to clean the house? But what does clean mean? Do products we use to clean hurt the environment or not? Do they hurt our health? This learning scenario is integrated STEAM teaching. We integrated several subjects- chemistry, math, informatics and art. The product is environmentally friendly cleaning product." |
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1st EASE Summit | Giada Totaro | STEAM Atelier | Art and digital creativity in the STEAM Education for the construction of the complex imaginary of the digital native generations. | "Art and digital creativity for the construction of a complex imaginary. How to revolution Art Education, by spreading New Media Art History with STEAM methodologies and techniques, in order to save the critical ability to live in the world of future generations, as in a global ecosystemic performance." | ||
1st EASE Summit | Gaja Zornada | Computer History Museum | The importance of multifaceted skills building | "This talk will use examples from community education work at the Computer History Museum in Ljubljana, Slovenia to demonstrate how to use creative practices to engage and drive interest for science, technology and engineering even when the audience you are reaching out to defines itself as “not good in math”." | ||
1st EASE Summit | Demilito Camille | Logopsycom | Using chatbots in STEM education | "This short talk will focus on the potential of chatbots to improve and reinforce inclusive education. We will present some of their key features, main benefits and potential in education. We will also introduce a practical example of a chatbot used for stem education." | ||
1st EASE Summit | Chiara Schettini | Polo Formativo Steam I.C. Marotta (Naples, Italy)- Steam Teachers' Training Center Of The Italian Ministry Of Education | Binoculars for science and imagination | "The activity was carried out by 3 primary school teachers during a STEAM course that I led. After reflecting on the tools to observe closely and from afar, the children made cardboard “binoculars” for observing and drawing leaves of plants. Afterwards they use binoculars for a fantastic journey, represented graphically." | ||
1st EASE Summit | Anastasia Zoi Souliotou/ Charikleia Kanari | University of Thessaly | STEAM, museums and children with disabilities | "The talk will present theoretical frameworks for applying STEAM in Special Education as for example Universal Design for Learning Differentiated Instruction. General tips will be given as well as specific examples and case studies of workshops and activities in formal and non formal learning environments, schools and museums." | ||
1st EASE Summit | Cateluța Enciu | Școala Gimnazială Nr. 33 Galați | Life' sTEAM33 | "In our STEAM projects or activities we promote and act for interconnections with real life processes, interdisciplinary approaches. Life processes can only be understood through experimental and practical projects." | ||
1st EASE Summit | Carmen Diez | Scientix | STEAM Project. Global Science Opera Spain Experience | "Global Science Opera the challenge to build STEM knowledge with Opera scenes. Eight anual editions arround world. Each scene of GSO complete the acquisition of 4C skills, discovering a STEM content, and developing Artistic elements, with Interdisciplinarity, Inquiry Methodology and Open School work. Spain completes successfull challenge. |
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1st EASE Summit | De Schryver Manon | Logopsycom | The use of experiential learning and manipulations to understand STEAM concepts | "This short talk will focus on how to anchor abstract STEAM theory and concepts into historical experiments and manipulations. We will explain why using History and manipulations has a positive effect on STEAM education, how it can help teachers be more inclusive and will conclude with a practical example." | ||
1st EASE Summit | Anna Rita Bisogni | Email Website | Convitto Nazionale Gaetano Filangieri Vibo Valentia Italy Primary School | The use of experiential learning and manipulations to understand STEAM concepts | "We start from a problem: How can I increase my children's desire to learn? Well I use the engineering process Think Make Play Improve Think: use gamification to turn a verification into a game with ozobot and create a visual-spatial map for an unusual storitelling..." |
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1st EASE Summit | Alejandra Forero | Digijeunes | Going digital staying human | "The talk would be about the importance of STEM education in the context of digitalization. What is happening? What's our role as youth workers? How to face the challenges of the new era?" | ||
1st EASE Summit | Alice Severi | ISIS Follonica | Biodiverse tales | "The aim of this project is to be aware of biodiversity around us: students consider the Tuscany and its aquatic vertebrates and invertebrates in a STEAM interdisciplinary approach; then they project a monitoring plane of biodiversity (and other chemilal and physical analysis) about a river near the school. This project is disseminate inside the school, through a website (https://sites.google.com/isufol.it/pnsdacqua/home) and a show with other school in Tuscany." |
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1st EASE Summit | Karolina Brleković | Electrotehnical and traffical school Osijek | What does M in STEM stand for? | "What place does mathematics have in STEM? The popularity of STEM has been increasing in recent years. Various workshops, presentations, exhibitions are being held in Croatia, but none of the announcements mention mathematics. Throughout my presentation, I will express my opinion and show STEM project research examples where mathematics is written with a capital letter." |
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1st EASE Summit | Jo Trowsdale/ Richard Davies | University of Suffolk / University of Central Lancashire | TAMEing STEAM for Schools | "The ‘TAME’ offers a distinctive approach to curriculum design which enhances pupils’ learning in the sciences and arts, as well as global confidence in their ability as learners. It was developed from a five-year research project on an innovative educational arts-engineering project. The TAME is now being used by teachers." | ||
1st EASE Summit | Giuseppina Addeo | Polo liceale Mattioli Vasto CHIETI ITALY | An out of school learning activity on biodiversity | "These STEAM activity is an out of school learning activity and it is also a holistic, sociable and creative learning experience. Theoretical aspects of biodiversity are combined with practical ones to give students tools and methods to explore new and creative ways on how increase and protect of biodiversity around their town." | ||
1st EASE Summit | Cyndi Burnett | Creativity and Education | Weaving Creative Thinking into Every STEAM Lesson | "What is creativity, and why is important in your STEAM lessons? This session will provide you with a set of creative thinking skills that you can apply into any lesson you teach!" | ||
1st EASE Summit | Arda Aslan | Dijital Çağ Atölyesi (Makerspace in TOBB University of Economics and Technology) | What are Makerspaces, Hackerspaces, and Fab Labs? | "Dijital Çağ Atölyesi is a non-linear learning centre where kids and young adults through play, explore the amazing world of Maker Movement through fun interactive activities for them to experiment with amazing creations and ideas that develops lifelong learning and interest in Maker Movement." | ||
1st EASE Summit | Alessandra Angelucci | INGEGNO.BE | Symmetry - Beauty - Truth | "'Perhaps all the basic of all [...] is an ability to sense and classify patterns' and most of us consider symmetry beautiful. But symmetries characterizes also important results in both classical and modern physics. So, symmetries are intertwined with two of essential threads of human research: that of beauty that of truth." |
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1st EASE Summit | Ronen Even Tzur | Kids Life Skills ASBL | The importance of problem-solving skills for kids' futures | "It is common for students who are focused on getting good marks to seek the quickest method to reach the right answer. It may involve learning a formula or an answer rather than developing problem-solving skills. Studies have shown that kids learn better when they are asked to explain how they solve problems. Robotics, gaming, off screen challenges and other methods can be used in an educational context to teach kids that often there isn’t a single correct or definitive answer." |
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1st EASE Summit | Jo Trowsdale/ Richard Davies | University of Central Lancashire / University of Suffolk | Designing authentic STEAM education | "Authentic STEAM education must overcome the deficit models of science and arts implicit in many approaches. Two tools might help, a focus on real world activities where the arts and sciences are integral, and a drawing together of arts and science cultures in the classroom as a multicultural arts-science space." | ||
1st EASE Summit | Fiorella Operto | Scuola di Robotica | Robotics and Gender: The Use of Robotics for the Empowerment of Girls in the Classroom | "The under-representation of girls and women in the fields of science and technology has long been emphasised. Unfortunately, it is only mentioned in relation to the number and top position of women in universities, research centres and companies. Too late we realise this, when the choices have been made, and long since." |
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2nd EASE Summit | Vesna Lampić | Email X Wakelet | "Trnsko" Kindergarten, Zagreb | Learning Community through the "GLOBE Program Elementary K-4" Project | "The GLOBE Program offers lots of opportunities for sustainable development and STEM learning, for students, teachers and the community. For Kindergartens and primary schools, Elementary GLOBE protocols and activities can be implemented in everyday teaching. For collaboration in the Elementary GLOBE community, the "GLOBE Program Elementary K-4" Project was created." | |
2nd EASE Summit | Gjorgjina Dimova | Primary school "Strasho Pindjur" | Treasure hunt games in STEAM education | "In this talk I will present different treasure hunting games I've created for my classroom. 1. Treasure hunt using QR codes, google maps and google sheets that is set outside the classroom 2. Qr code treasure hunt in the classroom 3. Physical escape room 4. Digital escape room created with genial.ly" |
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2nd EASE Summit | Mariana Mihaela Lazăr | Scoala Gimnaziala Nr. 6 Iacob Muresianu Brasov | Water Cycle with BIT&EVO | "The Meet and Code event entitled Water Cycle with Bit&Evo took place in October 2022 and aimed to familiarize students through technology and programming with the properties and states of aggregation of water, as well as explaining the phenomena underlying these transformations." | ||
2nd EASE Summit | Claudia Amaya | Email | Phet Simulations, University of Colorado Boulder | Phet simulations, an ally for STEAM education | "In Steam education, skills such as inquiry, peer work, and critical thinking are developed. Phet simulations promotes all this for free and with a high degree of educational and research quality. We want to introduce PhET to more teachers so that it can be a resource in the classroom" | |
2nd EASE Summit | Stefania Altieri | Istituto Comprensivo Valle del Conca (Rimini) | The use of digital technologies at school: a bridge to the future | "Digital technologies are revolutionizing every aspect of our lives. Their importance and pervasiveness in today's society do not allow us to do without them and the field of education is no exception. Digital skills have now become indispensable in the labor market and in society in general and it is necessary to adequately prepare students for the challenges of an increasingly connected world." |
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2nd EASE Summit | Danilo Kozoderc | Email Website | Simetris - Blue Workshop | Learning by prototyping | "Learning through prototyping can be highly effective in the field of STEM. Students create a prototype, test it, make improvements, and learn through the process. They are also very receptive to new knowledge as it helps them make their prototype better. Teachers, on the other hand, need to embrace pedagogical laziness as they need to step back while children are working on their prototypes." | |
2nd EASE Summit | Mariapia Borghesan | IC "Comuni della Sculdascia" Casale di Scodosia (PD) | How to promote STEAM outside the school | "STEAM education is a crucial topic for next generations. The European Commission suggests to improve STEAM education for an early age of students. We know children are curios and have a natural disposition to Science but later sometimes they lose this interest." | ||
2nd EASE Summit | Claudia Huber | Lusófona University | Playful and holistic approach to teaching and learning | "The aim of the playful and holistic approach to teaching and learning is to promote a more engaging, stimulating and meaningful learning environment for students. Playful elements, such as games, cooking and creative practices enhance the teaching process, promoting emotional and social well-being, developing personal and professional skills." | ||
2nd EASE Summit | Anna Rita Bisogni | Email Website | Convitto Nazionale Gaetano Filangieir Primary School | Teach technology with Hello Ruby | "What I would like to present at the next summit is not a pre-project but a LS that covered the entire school year and that saw the reading of the book Hello Ruby by Linda Lukas as a supplementary background. With Ruby we discovered creativity and developed skills; We went in search of the 5 gems, and to do this we used strawbees, ozobots, tinkering, treasure hunts, decrypted ciphers, used computers to create augmented reality tickets and so much more. " |
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2nd EASE Summit | Shammy Coello | Centro Campus | Project Management for Project Based and STEAM Based Education | "This talk explores the intersection of project management and project-based learning (PBL) within the context of STEAM-based education. Project management principles and practices play a vital role in effectively implementing project-based and STEAM-based learning initiatives. It emphasizes the importance of integrating project management methodologies into these educational approaches to enhance their effectiveness." |
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2nd EASE Summit | Josina Filipe | Instituto Educação - University of Lisbon | Walking on the (In)visible borders of STEAM Education | "To assess how STEAM education contributes to student’s creativity development and integration of associated areas, they were challenged to produce a soundtrack for a short video. This was achieved by building artefacts and using the phenomena of physics under study (mechanic energy) to produce sound effects, later recorded and assembled." | ||
2nd EASE Summit | Iro Koliakou | Anatolia College | STEAMing the Future - Promoting inclusion and Empathy in the STEAM classroom | "STEAMing the Future is a project supported by Bodosiakis Foundation that aims to promote inclusion and diversity in the STEAM field through the development of a multidimensional educational platform that combines online and in-person courses with the aim to inspire more young women to follow a STEAM career." | ||
2nd EASE Summit | Chiara Schettini | Polo Formativo Steam I.C. Marotta (Naples, Italy)- Steam Teachers' Training Center Of The Italian Ministry Of Education | Creative ways of using QR code in STEAM lessons | "In the talk some creative ways of using QR code in STEAM lessons will be shown, starting with an Unplugged Coding lesson for kids aged 3-5 years and continuing with a 3D QR Code model, created by pupils to illustrate the artistic and cultural heritage of their territory." | ||
2nd EASE Summit | Sujit Bhattacharya | Email | Cambridge Electronics and Robotics Club | Unlock the power of IoT with Micro:bit ! | "Structured online workshop on Internet-of-Things delivered in an exciting and enjoyable manner to build a smart home or garden by connecting sensors, cloud, and actuators using micro:bit. The workshop will cover the following topics: 1. Overview of IoT including IoT components and applications. 2. Micro:bit and associated sensors to collect data. 3. Transfer data to the computer to post to the cloud. 4. IoT data analytics and visualisation. 5. Data actions and notifications." |
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2nd EASE Summit | Karolina Brleković | Electrotehnical and traffic school Osijek, | GAMMA - playing or learning? | "Game-based learning (GBL), and especially digital game-based learning (DGBL) due to its interactive nature, have a promising approach to learning and teaching. DGBL can be effective in increasing students' motivation to acquire and develop skills that go beyond the content offered by the current mathematics education system. Part of digital games requires players to master skills (eg strategic and analytical thinking, problem solving, decision-making, creation, quick adaptation to changes) that are in demand in today's job market." | ||
2nd EASE Summit | Maja Videnovik | Primary school "Krste Misirkov" Skopje | Using mobile augmented reality games in education | "Use of mobile augmented reality games in education has the potential to create interactive and engaging learning environment and to increase students’ interest and motivation. The presentation will focus on pedagogical principles, describing the process of incorporating of mobile AR games in teaching, and obtained results from the research." | ||
2nd EASE Summit | Ashley Morris | www.product-change.com | Systems thinking | "My proposition is to help students learn how to create simple designs of world beating products such as Concorde, the world’s first and most successful supersonic passenger airliner. Bridge the gap between work and education – Gatsby Benchmark 4. In the world of engineering there’s always a need to group items by common properties such as electrically powered items in a car – the electrical system. In the field of Mathematical Logic this relates to set theory including Venn Diagrams." | ||
2nd EASE Summit | Rameeta Vasudev Sharma | RBK Educational Institutions | Journey from Scrap to Success | “Imagine, you could visualise the intricate and abstract concepts of science and mathematics.” For example, a student who studies the topic “Reflection” in science class do not get any connection of the same topic he/she studies in the mathematics class. Are they totally different? Or are there some connections between the two? Effective implementation of STEAM education would serve several purposes including interdisciplinary education and technology integration in the K-12 segment. | ||
2nd EASE Summit | Nefisa Žabić Aslan | Dijital Çağ Atölyesi | The Game Jam For Kids: ArfBot Teaches Game Development To 2000 Kids Using dot big bang | "The Second ArfBot Game Coding Competition, organized jointly by Dijital Çağ Atölyesi and a state institution, Ankara Development Agency, was successfully completed. Children aged 8-14 living in Ankara province (capital city of Turkiye) participated in the competition for free. This year’s event, which was held for the second time, is a competition based on raising awareness of safe internet use among students and supporting them to be productive individuals in the digital world." | ||
2nd EASE Summit | Cândida Manuel | Universidade Lusófona - Centro Universitário do Porto | Active learning and collaborative communities stimulate students involvement | "In all-ages STEAM Education, critical and creative thinking and learning autonomy are some of the important skills that are crucial for future professionals. It is intended to present the activities, difficulties, and results of Problem-Based Learning in collaborative environments implemented in engineering courses, in comparison with the traditional expositive methods." |
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2nd EASE Summit | Aikaterini Spitsa | 4th Kindergarten of Kalamaria Thessalonikis | STEAM, Open Technologies and Education for Sustainable Development | "This action plan focused on Planetary Health. Emphasis was placed on the development of children’s creative thinking through the protection of the school yard’s trees and solving the problem of wasting A4 paper in the school area, their acquaintance with how paper is produced and how it is recycled, and in the search for solutions for rational use." | ||
2nd EASE Summit | Pere Vilanova | Ecsite - European Network of Science Centres and Museums | Understanding STEAM practices: key criteria | "Talk/ workshop small abstract Road-STEAMer (https://www.road-steamer.eu/) has been conducting research work on the criteria that are crucial in mapping and analysing STEAM practices in Europe. The key criteria identified are Equity, ollaboration, Disciplinary inter-relationships, Thinking-making-doing, Creativity, Real-world connection and Inclusion/Personalisation/Empowerment. This is a presentation of our key findings." |
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2nd EASE Summit | Gaja Zornada | Computer History Museum Ljubljana | Code me a story - how to offer digital skills to non-coders | "Stories are one of the most powerful tools human kind has developed through the millennia of our culture. We are trained in understanding and building imaginary sequences of events from early childhood onwards. By simply using familiar landscapes, we can teach new complex digital skills with more ease." | ||
2nd EASE Summit | Rebecca White | Future Focus21c / SMARTLab Skelligs | Muinín Catalyst Sustainable STEAM Developing a place-based STEAM learning programme for post-primary learners in Ireland | "Muinín Catalyst’s Sustainable STEAM (MCSS) programme is a transdisciplinary pedagogical approach that utilises the Sustainable Development Goals and the Earth Charter as a thematic principle for place-based STEAM lesson plans and blended learning resources that augment the Irish Curriculum with 21st Century future-ready skills; creativity, collaboration, critical thinking, creative problem-solving, design thinking." | ||
2nd EASE Summit | Alessandra Angelucci | Liceo Scientifico "Plinio Seniore" - Roma | Checkmath | "In this talk I will address the importance of teaching Euclidean geometry in high school. I will focus on the fact that making correct and beautiful drawings is fundamental to learn geometry: both theory and practice. Finally, I will present an operational proposal to make students good at making drawings." | ||
2nd EASE Summit | Anita McKeown | SMARTlab Skelligs _ Future Focus 21c | The STEAM Design Sprint as method for integrating 3rd level research within 2nd level / post-primary education | "We present our adaptation of a standard industry practice ‘The Design Sprint’ as a method for integrating 3rd-level interdisciplinary research within 2nd-level / post-primary STEAM education. The presentation introduces the method, the process and demonstrates the two-way channel that benefits both researchers, learners and its legacy that any teacher can deliver" | ||
2nd EASE Summit | Marisa Correia | Instituto Politécnico de Santarém | Developing Innovative Learning Environments for STEAM Education | "At the School of Education of the Polytechnic University of Santarem we have developed a project – Sci&Math Creative lab, inspired by the initiative Future Classroom Lab of the European Schoolnet. These project launched in 2016 aimed at reconfiguring wo traditional science classroom laboratories into flexible, comfortable, and technology-enriched environments in our effort to develop new learning approaches to motivate our students and to foster their academic success in STEAM areas and, ultimately, prepare them, as future teachers, to design learning scenarios for these new learning spaces." | ||
3rd EASE Summit | Adina Avacovici | Inspectoratul Scolar Judetean Arad | Combining STEM education with the challenges adressed by the SDGs | "One of the results of the Erasmus+ project ”My Blue Home” was the creation of an Ocean museum in school.Interdisciplinary teamwork,ideas and approaches enhanced primary students creativity and critical thinking,encouraging an innovative mindset among young learners to achieve the SDGs. What were the misconceptions and misunderstandings during implementation and much more!" | ||
3rd EASE Summit | Afroditi Michailidi | 1st Laboratory Center of Heraclion | AI and I | "AI models are becoming more accessible to use day by day. We present an engaging way for students to learn about AI with resources to train their own model, thus understanding how big data is involved. In the process they consider ethical problems that arise and how to recognize them. We aim to encompass a critical thinking mindset when using such tools and promote AI and media literacy for young adults." | ||
3rd EASE Summit | Alice Severi | ISIS Follonica | Hydroponic greenhouse for STEM and coding experience | "INDIRE proposed an innovative project about STEM and coding, using hydroponic greenhouse and bifocal method. Students can project, build a hydroponic solution and work, in particular they testing different variables in plants. Paramethers are measured with sensors (Arduino). The data are collected in software of data analysis. Students in groups created the forecast model of their data, to create a simulation model of future scenarios about plant growth, biomass production, or water requirements." |
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3rd EASE Summit | Bojana Vulicevic | Logopsycom | Math&Move: Engaging Primary School Pupils through Kinaesthetic Learning and Stories | "The Math&Move project, funded by Erasmus+, aims to innovate mathematics education for primary school pupils, especially those with math-related learning disabilities and those that suffer from “math-phobia”. Math&Move consists of a dual approach to making abstract concepts more tangible and engaging – kinaesthetic learning (learning by doing and moving) and storytelling-based instruction. Therefore, the project has developed resources for both educators and parents, as well as resources for children. Educators and parents can check out our comprehensive guides and videos on the research and practical application behind this approach. Pupils, on the other hand, have tailor-made resources in the form of movement-based lessons and story e-books, covering everything from how to measure length to how to identify fractions with movement and storytelling." | ||
3rd EASE Summit | Cateluța Enciu | Școala Gimnazială Nr. 33 Galați (Secondary School 33 Galati), Romania | Network of life – our nervous system | "Have you ever touch a hot cup of tea and instantly dropped it on the floor? Who and how did these actions?! Our nervous system. Educational goals were: create and describe anatomic base of a reflex using visual craft support (cardboard), specify 2 reflexes that demonstrate the role of nervous system. Activity engaged about 65 of 7th grade students , in working groups, with different tasks in order to develop creativity, cooperation and collaboration while manufacturing nervous system cardboard craft; promote STEAM integrated and interdisciplinary approach in nervous system learning process; discover connection between recycling and sustainability." |
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3rd EASE Summit | Céline Lefranc | Logopsycom | Enhancing secondary students’ math skills through cultural heritage | "The VisitMath project, co-financed by the European Union, aims to enhance the mathematical skills of secondary school students by connecting mathematics with cultural heritage. This innovative project addresses the challenge of engaging students in STEM subjects by making abstract concepts more relatable through real-world applications found in cultural and historical contexts. VisitMath offers educators a set of resources, including guides and interactive tours that integrate mathematical principles with the architecture and monuments of European cities. By linking cultural heritage sites to mathematical concepts, the project provides a practical and immersive learning experience that can reduce maths anxiety and increase student motivation. Our session will introduce the VisitMath project and its objectives, showcasing how educators can use these resources to create dynamic and engaging lessons." |
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3rd EASE Summit | Diego Cruz | THINKey | Workshop: Use of AI to create gamifications for my classroom | "Join my hands-on workshop where you’ll learn to harness the power of ChatGPT to create engaging H5P gamifications for the classroom. Discover how AI can transform traditional teaching methods, making learning more interactive and enjoyable. This session will guide you through the process of integrating AI-driven gamification into your curriculum, enhancing student engagement and fostering a dynamic learning environment. Whether you’re a seasoned educator or new to STEAM, this workshop offers valuable insights and practical tools to elevate your teaching practices using cutting-edge AI technology." | ||
3rd EASE Summit | Doris Rudec | EDrTech | The sound of education | "EDrTech, a family-owned business, merges technology and education to support educators. Partnering with an educational organization, we developed the V!beclash speaker, addressing key STEAM challenges: Inspiring Innovation: Engaging, practical tools for future tech innovators. Tech and Culture: Teaching the interplay of technology and culture. Sustainability: Reusable, repairable tools for tech and sustainability amid electronic waste. Engagement: User-friendly, genuine learning experiences with real electronic components." |
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3rd EASE Summit | Draghici Eugenia | Liceul Tehnologic ”Carol I”, Comuna Valea Doftanei | Wind turbine | "In the eTwinning project, ”Green education, clean education”, I learned many interesting things, digital applications, carried out STEAM activities, worked with Lego Spike and built the wind turbine. We met online, collaborated, communicated, worked as a team, made interesting common things like a story, a song. I will discuss the wind turbine, which was built from lego by the students of Prep B class. They worked with LEGO SPIKE, they really liked it." | ||
3rd EASE Summit | Elisa Fontaine | Logopsycom | My Box of STEAM: Engaging Elementary Pupils in Inclusive STEAM Education through Storytelling | "The “My Box of STEAM” project, funded by Erasmus+, enhances STEM education for elementary pupils, focusing on children with fewer opportunities, including those with learning disorders and girls. Integrating storytelling fosters creativity within the STEAM framework. The project creates 35 STEM boxes with tutorials and pedagogical sequences, providing hands-on curriculum-linked activities. Each box includes storytelling tools like kamishibai, addressing DYS learners’ needs and promoting gender equality. Teachers receive a pedagogical guide, a box creation guide, and an implementation guide with national reports and testimonials. Early implementation shows promising results with high student engagement and positive teacher feedback. This session will introduce the project, its innovative methods, and the positive impacts on pupil learning, offering educators new strategies to make STEM education more accessible and enjoyable." | ||
3rd EASE Summit | Emma Santarcangelo | I ",G. Pascoli" di Benevento | Understanding the Impact of Earthquakes: An Interdisciplinary Perspective | "As a humanities teacher, I coordinated this interdisciplinary STEAM project for lower secondary students to highlight the importance of an integrated approach to education. Students explored earthquakes through various STEM and non-STEM disciplines. The project aimed to emphasize the value of combining scientific inquiry with humanistic topics and artistic expression to foster a comprehensive understanding of earthquakes. By engaging in hands-on activities, collaborative research, and creative projects, students developed critical thinking and teamwork skills, demonstrating the effectiveness of an interdisciplinary STEAM approach in education." | ||
3rd EASE Summit | Gjorgjina Dimova | Primary school "Strasho Pindjur" - Negotino | Integrating technology with Intel SFI Starter Pack | "Every STEAM teacher knows how important is technology for students’ engagement and skills development. Intel Skills for Innovations is a platform helping educators on their journey of adopting the latest technology and creating learning opportunities that actively engage the students. It offers professional development, lesson plans and a community for sharing ideas." | ||
3rd EASE Summit | Javier Redondas | IES de Candás (Asturias, Spain) | Aerospace activities | "We integrate aerospace activities with the United Nations Sustainable Development Goals (SDGs). Projects include launching a high altitude balloon, participating in the ESA’s CanSat competition, and using drones for educational purposes. These initiatives enhance STEM education, promote critical thinking, problem-solving, and creativity, and instill ethical and social responsibility. Students engage in real-world scientific and technological challenges, demonstrating the feasibility of space missions in a school setting and preparing them for future challenges." | ||
3rd EASE Summit | Jo Trowsdale | Birmingham Newman University | Enhancing physical learning across the curriculum | "Articulating ideas through the body, is a form of human communication used both in daily and performance arts practices. We gesture, animate, and enact in a variety of ways to communicate ideas and understandings. Working with teachers and a physical theatre company, we have been exploring the value of using more physical theatre-based approaches to STEM learning in the classroom. The positive effects these had for children’s learning has led us to define and illustrate a variety of ways they can be used in teaching practice, as well as where and when they are more appropriate." | ||
3rd EASE Summit | Mariana Lazar | Școala Gimnazială Nr. 6 Iacob Mureșianu Brașov | Solar SySTE(A)M Explorers with Merge Cube | "The Meet and Code event entitled „Solar SySTE(A)M Explorers with Merge Cube” took place over two days in October 2023 but due to the increased interest of the students involved in the project, we extended the project over 2 months and thus, the resulting products were very rich and creative. Some of the activities were also presented during the Satellite Conference within the 5th Shaw-Iau workshop on the astronomy for education program." |
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3rd EASE Summit | Mariapia Borghesan | IC "Comuni della Sculdascia" - Scuole secondaria di Merlara | STEAM activities with recycled materials | "The workshop will explain how to build up STEAM related activities starting from recycled or waste materials. For example mini-cars, insects and more starting from cardboard, plastic bottles, old smarthphone etc." | ||
3rd EASE Summit | Michael Scheuerl | Volt, Paper, Scissors! | Turning old smartphones into educational robots | "I have been researching ways to reuse smartphones as educational robots using only off-the-shelf electronics, avoiding Microbits, Arduinos, and other microcontrollers. Repurposing old smartphones reduces e-waste and teaches kids about sustainability while enabling advanced programming like voice control and object recognition. Smartphones can be easily programmed with MIT App Inventor, making them ideal for coding lessons. In my talk, I’ll present my findings and showcase three different approaches: an open-source PCB, a breadboard version, and a simple method using conductive tape. I’ll also discuss how to use these robots to teach kids about electronics, robotics, and coding." | ||
3rd EASE Summit | Mirko Labbri | Istituto Comprensivo Statale di San Fior | STEAMS: The Importance of Social in STEAM Education: A Critical Analysis of the Impact on Society | "The acronym STEAM, has been widely adopted in education and industry. However, the social dimension of STEAM has been largely overlooked, despite its crucial role in shaping our understanding of the world and our place within it. The presentation begins by exploring the concepts of social sciences and their relationship to STEAM. It highlights the need to redefine the acronym to incorporate the social dimension (STEAMS), which has been implicit in traditional STEAM approaches. The author argues that this redefinition is also necessary to address the dominant capitalist narrative that has shaped the development of technology and its impact on society, with minor scientific in-depth analysis of cost-benefit analysis." |
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3rd EASE Summit | Paul Vattikuti | RBK School | Workshop: Introduction to Coding Through Drawing with p5.js | "This workshop introduces coding fundamentals through p5.js, a JavaScript library for creative coding. By integrating drawing with programming, learners can create visual art, simple interactive games, and engaging simulations. This approach not only makes coding accessible and enjoyable but also allows students to apply mathematical and physical concepts in a practical context. Emphasizing creativity and interactivity, p5.js serves as an effective educational tool, bridging the gap between abstract theory and tangible practice." | ||
3rd EASE Summit | Rameeta Sharma | RBK Educational Institution | Workshop: 3D Constellations | “Somewhere something incredible is waiting to be known.”- Carl Sagan "3D Constellations is an engaging STEAM activity designed to capture the curiosity, wonder, and awe that space and astronomy inspire in young learners. Aimed at primary grade students, this activity introduces them to the stars and their properties, demonstrating how these celestial bodies form constellations. By participating in this activity, learners gain interdisciplinary knowledge, combining elements of science, technology, engineering, art, and mathematics." |
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3rd EASE Summit | Rashmi Iyer | Universal Education | Workshop: “Unleashing STEAM Innovation with Magic School AI” | "This session will showcase how Generative AI tools can transform your approach to teaching and spark innovation in your classroom. Participants will engage directly with Magic School AI, experiencing its capabilities through hands-on activities designed to enhance lesson planning and curriculum development. You’ll learn to harness AI for generating innovative project ideas, creating engaging learning experiences, and facilitating collaborative student work." | ||
3rd EASE Summit | Sibel Saygin | Saygın Eğitimciler ve Girişimciler Derneği | Far Beyond the Barriers | "The talk will be about Far Beyond the Barriers project which has been funded under Erasmus+ programme from Polish NA ,carried out by four partners from Türkiye, Poland, Romania. “Far Beyond the Barriers” project aims to address the challenges faced by children with learning difficulties or disabilities in mainstream classrooms by equipping teachers with the necessary knowledge and skills for inclusive education. It also aims to provide the necessary support to teachers and promote the use of multidisciplinary teaching methods such as STEM/STEAM, creative drama, emotional and cognitive games, or sports." | ||
3rd EASE Summit | Silvana Binova | Primary school Straso Pindzur Karbinci, North Macedonia | Teaching STEAM with Europeana’ digital heritage | "Many educators cite inadequate textbooks and lack of teaching resources as significant challenges. However, the wealth of online platforms and shared project results can address this issue effectively. The key is shifting the mindset to recognize the availability of resources that can be adapted for classroom use. I utilized Europeana’s platform to integrate art, science, and artificial intelligence into my mathematics lessons, focusing on optical illusions, Mondrian’s art, and animal mask design. This approach not only enriches the learning experience but also demonstrates the potential of interdisciplinary teaching. By exploring and adapting these resources, educators can overcome perceived limitations and enhance their teaching practice." |
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3rd EASE Summit | Simone Ferrecchia | Digijeunes | Augmented virtuality in art and culture | "Imagine exploring cultural and artistic heritage through an immersive virtual reality (VR) environment, where you can simultaneously interact with a tangible replica of the artifact. This innovative experience allows users to manipulate physical replicas, move them through space, and apply modifications, all while observing real-time effects on their digital twins within the VR setting." | ||
3rd EASE Summit | Stefania Altieri | IC Valle del Conca (Rimini) | Revolutionizing Learning with Artificial Intelligence | "My speech explores the transformative potential of Artificial Intelligence (AI) in education, focusing on its application within the classroom. As we navigate the fourth industrial revolution, AI offers unprecedented opportunities to personalize learning, support teachers, facilitate collaboration, and foster digital literacy. By leveraging AI technologies responsibly, we can create a more equitable, engaging, and effective educational experience for all students, preparing them to thrive in an increasingly interconnected world." | ||
3rd EASE Summit | Tamaryin Godinho | EMBL Heidelberg | Science in School: Find inspiration, share your ideas | "Science in School is a free magazine for STEM (and STEAM!) teachers published and funded by EIROforum; a group of eight European intergovernmental research organizations. It presents an opportunity for scientists to share their passions with a school audience, but also for teachers to share their inspiring classroom activities with the wider teaching community. In this talk, I’ll share a little about what we offer teachers and how you can get involved." | ||
3rd EASE Summit | Ana Clara Grecu | Liceul tehnologic Carol I Valea Doftanei | European menu: From Earth to the Moon | "I would like to talk about the project carried out with Austria, Spain, Serbia, Turkey and Romania, in which the students grew plants in hydroponic cultures, made audio libraries about 12 female astronauts with the help of makey makey, experienced the taste in space and voted the cards of citizenship of the Moon in online dating during a school year. The project was based on a research carried out by the peer from Austria and was selected as a good practice model that will be presented at this year’s Conference of the European Space Agency." | ||
3rd EASE Summit | Anita McKeown | Future Focus21c EDU CLG - SMARTLab Skelligs | Muinín Catalyst Sustainable STEAM Introducing STEAM into Mainstream Education for Agentic Learning | "Muinín Catalyst Sustainable STEAMis a suite of programmes and learning resources designed to address deficits in the Irish education system’s maintstream curricula. The MCSS approach integrates place-based STEAM education to develop essential skills for an increasingly VUCA world and equip educators with innovative, values-led lessons plans and activities. The Muinín Catalyst platform supports project-based learning with scaffolded resources, fostering confidence and competence in both teachers and students. Engaged in continuous evaluation and improvement, our research-informed methods are designed to be adaptable, scalable, and aligned with contemporary educational needs and standards." | ||
3rd EASE Summit | Camilo Palacio | Moravia Education | Fun robotics and creativity with Otto | "Let your students build and program their first robot. Learn creative design, 3D printing, mechanics, electronics, engineering and coding. No prior knowledge is required to run a successful STEM+A class, easily extend functionality and educational experiences through modular expansions. CREATE your own robot, customize color or add accessories or change the functionality, make it unique. CONNECT the electronics and mechanical parts of a robot and interact with sensors." |
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3rd EASE Summit | Danilo Kozoderc | Simetris Institut | Successful teachers are lazy and ineffective | "The title sounds paradoxical, but it hides a lot of truth. When the teacher is speaking and presenting and explaining the learning material, he is most active. Since he is limited by time, he must do this as efficiently as possible. Sometimes he is so efficient that he doesn’t even pay attention to the students. STEM learning, however, requires a different approach – one where the teacher steps away, at least temporarily, and the learning appears ineffective. The presentation presented some apparently ineffective and lazy approaches of the teacher, which, however, allow for a deeper understanding and greater success of STEM learning." | ||
3rd EASE Summit | Fernando Smolders | Gimbebé | Robotics in Early Childhood | "Incorporating robotics into early childhood education offers a unique opportunity to nurture critical social-emotional skills alongside foundational STEM concepts. Collaborative problem-solving becomes paramount as young learners work together to design, build, and program their robots. Through open communication, active listening, and shared decision-making, children strengthen their ability to collaborate effectively. As they navigate challenges and celebrate successes in this engaging environment, their confidence and resilience blossom, equipping them with valuable tools for future academic and social interactions." | ||
3rd EASE Summit | Gaja Zornada | Računalniški muzej (Computer History Museum) | Implementing Cross-curricular STEAM Agendas | "The presentation explains the need for bridging curriculum efforts between contrasting subjects, illustrates various collaborations teachers can build around STEAM efforts and gives guidance on the subject of how to approach implementing cross-curricular collaboration with the use of easily accessible technology. The aim of the presentation is to showcase practical examples of collaboration based on the strengths of each member of the educational staff and best practices by teachers in elementary or secondary schools. It will provide you with tools and frameworks for an understanding of how to think about the type of literacy needed in Society 5.0." | ||
3rd EASE Summit | Hannah Hagon | Unplugged Tots | Screen-free computational thinking in Early Years | "A discussion around screen-free activities that introduce pre-computer coding skills to children through guided play activities. I will also discuss a brief synopsis of this article I co-authored if it’s of interest https://link.springer.com/article/10.1007/s10643-021-01236-8" |
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3rd EASE Summit | Jessica Hostiadi | Rhema En Cara School | Unleashing Creativity Beyond Earth: A Best Practice for Outer Space STEM Project | "Secondary Students STEAM Project to build a space to live on the moon for 10 astronauts. This differentiated project has enabled students to explore the incredible facts of the moon, learn how to survive in a harsh situation, and understand the purpose of current experiments that were doing on the moon. Furthermore, it enhanced critical thinking skill, teamwork, and presentation skill of the students." | ||
3rd EASE Summit | Kavita Sanghvi | C.N. M & N. D. Parekh Preprimary School | Integration of STEM disciplines through real-life problems | "This workshop will demonstrate how STEM disciplines can address real-life challenges. For instance, in regions with sub-zero temperatures, using solar-heated panels and eco-friendly materials such as clay and straw waste to create insulating blocks can maintain indoor temperatures around 15-16 degrees Celsius. The presentation will showcase various real-world scenarios where integrating STEM concepts in schools empowers students to develop prototypes that tackle significant global issues." | ||
3rd EASE Summit | Maja Videnovik | Primary School "Krste Misirkov" Skopje | Empowering Education through AI for Interactive and Engaging Learning Experiences | "The presentation will provide insights into various strategies and approaches, utilizing AI in the classroom to create interactive and engaging learning experiences. It will begin with a discussion about DigComp 2.2, emphasizing the integration of AI-related competences within this framework. The presentation will showcase a range of AI tools, such as MagicSchool.ai or Curipod for creating interactive lessons, image generators, use of different chatbots, hipdf.com for working with PDFs, breshna.io for game creation, etc. The use of each AI tool and its potential to enhance student engagement, fostering more effective learning environments, will be explained." | ||
3rd EASE Summit | Mari Nicolae | Avenor College | The PBL potential in a VUCA world | "This case study tells the learning story of a multifaceted school- based curriculum model designed to move from a ‘whatever’ learning activities to a ‘wonder’ curriculum in the context of a volatile, uncertain, complex, and ambiguous (VUCA) world. PBL means different things to different people, schools and organizations. In this session will be presented the PBL learning principles and framework for the primary school to reshape the conversations among disciplines, giving practice-based evidence examples of authentic learning experiences to emphasize the need for a future-ready mindset among teachers all over the world where students “co-create their best possible future”." | ||
3rd EASE Summit | Maria Tsapara/ Angeliki Liapi | 2nd Kindergarten Of Perama | Artful STEAM Tellers, Creative STEAM Solvers | "During the school year 2022-2023, was created the project eTwinning project “Artful STEAM Tellers, Creative STEAM Solvers, utilized the framework of the 17 Sustainable Development Goals, focusing particularly on Goals 10 and 11.” The project aimed to promote the concept of an inclusive city through participatory design. Six Kindergartens from Greece and Turkey, 18 early childhood educators, and 160 children participated in the project, where they envisioned a city that is accessible, sustainable, ecological, emotional, and smart, the “City of their Dreams.” Creating sustainable inclusive cities is vital for achieving collectively agreed sustainability goals at local, regional, and global scales. Cities are not isolated; they interact extensively with their surroundings and increasingly with the rest of the world." | ||
3rd EASE Summit | Merlijn Morisse | VIVES applied University | Youth in STEM | "Youth in STEM is a project targeting individuals aged 16 and above, designed to introduce them to the real-world applications of STEM in companies and research organizations. The initiative takes participants to visit high-throughput, highly automated companies with complex infrastructure, as well as research organizations equipped with advanced laboratories and cutting-edge research equipment." | ||
3rd EASE Summit | Paulo Torcato | Agrupamento de Escolas Professor Agostinho da SIlva | Outdoor STEAM Activity – Scientific visit to the garden | "The proposed STEAM Outdoor activity aims to promote the interconnection between computational thinking, programming and the various subjects of the 8th grade curriculum. The aim is for students to develop the ability to identify and solve problems, stimulate creativity and innovative thinking, allowing them to explore unconventional solutions to interdisciplinary challenges and develop 21st century skills; by applying active methodologies, practical, project-based learning is encouraged, allowing students to apply what they learn in real-world contexts. As a rule, students are mere consumers of content, working with applications that have already been built. The aim of this project is to encourage students to become consumers and creators of content, with applications created by students for students." | ||
3rd EASE Summit | Priscilla Prueter | Hamburg University | The Coding Choir: Singing and Computing in group | "Coding Choir is both a plugged-in and unplugged approach where students will experience the basics of computing through group singing, in the search for collective conflict resolution, bringing computer learning closer to a humanistic and holistic education. Music and computing share many similarities. A score music is a sequence of symbols that determine pitch, duration, articulation, repetitions, dynamics and other qualities of sound. It can be compared to an algorithm, as it is also a sequence of instructions for doing something and achieving a certain result. Considering that music is part of our daily lives and often has a strong emotional connection with us, why not bring it closer to computing? This is the proposal of The Coding Choir: Singing and Computing in group. (part of a doctoral research)" | ||
3rd EASE Summit | Rebecca White | Future Focus21c | The Future Of Space X Space Messengers: A Steam Educational Experience | "The future of space holds immense promise and potential, with advancements in space exploration, technologies, and resource utilisation. As the boundaries and edges of our world – the physical, mediated, augmented or parallel – become increasingly blurred, this presentation shares an example of how STEAM education offers opportunities for the integration of the natural and social sciences with art to facilitate multidimensional ways of approaching challenging issues, such as those characterising teaching about the future of space. The presentation will outline a learning collaboration with Future Focus21c, Ireland and STEMArts Lab, New Mexico and a group of learners in Southwest Kerry, Ireland." | ||
3rd EASE Summit | Richard Davies/ Jo Trowsdale | University of Central Lancashire | Enhancing the use of drawing for learning across the curriculum | "Communicating ideas visually, such as through drawing-like activities, is an important aspect of real-world science, technology, and engineering practices. However, teachers in our research often thought of ‘drawing’ and its development in terms of visual art. With teachers, we are developing a clear, systematic typography of ‘drawing’ that embraces doodling, sketching, and technical drawing as educative and meaning-making communications. Our aim is to generate useful resources that expand the role of drawing as a means of communication across the curriculum, but especially in STEM subjects. As part of this presentation, we will share our latest version of the typography." | ||
3rd EASE Summit | Sujit Bhattacharya | Cambridge Electronics and Robotics Club | Micro:ML : Machine Learning with micro:bit | "The presentation is designed to provide participants with a comprehensive understanding of machine learning and its applications, as well as practical experience in integrating micro:bit and teachable machines. By the end of the presentation, the participants will have a solid understanding of machine learning and micro:bit and will appreciate how micro:bit can be used to create innovative projects based on machine learning." |
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3rd EASE Summit | Tatjana Sidekerskienė | Kaunas University of Technology | Unlocking Learning: Exploring Escape Rooms and Pedagogical Memes in STEAM Education | "In this presentation, we investigate the transformative potential of escape rooms and pedagogical memes in STEAM education. Discover innovative strategies that inspire student engagement, foster collaborative learning environments, and cultivate problem-solving skills through immersive experiences and interactive content." |