The unique advantage of the “Quick, Draw!” STEAM material is its integration of machine learning technology in a fun and interactive way for students. By engaging in drawing games that are supported by AI, students can learn about the complexities of machine learning algorithms and how they analyze patterns and strokes in drawings to make accurate guesses. This hands-on approach allows educators to incorporate real-world applications of technology into their STEAM curriculum, sparking creativity and critical thinking skills in students. Additionally, the open-sourced nature of the dataset encourages further exploration and customization, enabling educators to tailor the material to suit their specific educational goals.
Qweebi Virtual Makerspace
Qweebi is a groundbreaking virtual makerspace designed to democratize hands-on STEAM education. By leveraging a platform reminiscent of Minecraft, The company enables students to engage in tactile learning experiences through a virtual environment. The platform is accessible online, effectively removing barriers related to cost and space that traditionally hinder the implementation of STEM-based educational activities.
ElecFreaks XGO CM4 Robot Kit for Raspberry Pi
The ElecFreaks XGO CM4 Robot Kit is an advanced educational robot kit designed specifically for students and hobbyists with an interest in robotics, programming, and STEAM education. This kit centers around the powerful Raspberry Pi Compute Module 4, offering ample opportunities for programming and customization.
Strawbees!
Strawbees, an award-winning Swedish EdTech company, is at the forefront of revolutionizing STEAM (Science, Technology, Engineering, Arts, and Mathematics) education. Their building and coding systems, coupled with a proven hands-on methodology, are poised to transform the learning experience for students of all ages and abilities. By promoting creative confidence and problem-solving skills, Strawbees’ ecosystem of STEAM learning tools has the potential to significantly impact STEAM education.
PhET Interactive Simulations as resource for STEAM Education
PhET Interactive Simulations, a project at the University of Colorado Boulder, is a free online platform that offers over 165 interactive math and science simulations in 121 languages. Founded in 2002 by Nobel Laureate Carl Wieman, PhET simulations are based on extensive educational research and are designed to foster an engaging and intuitive learning environment.
Smithsonian Maker Lab: 28 Super Cool Projects Book
“Smithsonian Maker Lab: 28 Super Cool Projects” is a hands-on science book that encourages kids to explore their creativity and learn about STEM concepts. The book features 28 different projects that can be completed using simple household materials. Each project is ranked by difficulty and includes step-by-step instructions, clear diagrams, and stunning photographs.
Makey Makey Classic: a review
The Makey Makey is a great tool for STEAM educators. It is a simple, yet powerful invention kit that allows students to create their own interactive projects. The Makey Makey can be used to create a variety of projects, from simple games to complex musical instruments.
A quick guide on how to build your own robot kit with Otto!
A quick guide on how to build your own robot kit with Otto! What does STEM & Robot have in common? Otto DIY, that's what! Building and coding your own robot just for you. Discover how Otto can join your education program. Discover why and how to build your own...
What is PLA?
PLA plastic or polylactic acid is a vegetable-based plastic material, which commonly uses cornstarch as a raw material. This material is a thermoplastic aliphatic polyester and it is the primary natural raw material used in 3D printing. PLA is a fully biodegradable...