EASE- EuropeAn network of STEAM Educators is a non-profit organization whose activity has the ultimate objective of helping and enhancing the work of all educators and teachers in terms of promoting STEAM skills with children, young people and adults in formal and non-formal education.

EASE AI: just ask!

  • EASE AI Lab: Hello STEAM Educator, how can I help you?

Gathering thoughts ...

EASE members have free access to a more complete AI tool.

Click here!

Do you want to become an EASE member?

Lesson Plans

We have 74 print-and-go STEAM Education lesson plans, already downloaded 16,755 times.

From those, 42 were made under EASE template and 32 are non-templated tutorials!

X-Change: a lesson plan exchange service on STEAM Education. Give and receive!
EASE’s 2024 Impact in Empowering Global STEAM Educators

EASE’s 2024 Impact in Empowering Global STEAM Educators

In 2024, the EuropeAn network of STEAM Educators (EASE) continues to make impactful strides in advancing the prominence of STEAM education across various educational landscapes. As a non-profit organization, EASE is dedicated to supporting educators at all levels—whether operating within formal schooling systems or engaging in non-formal educational environments—by enhancing their capacity to nurture and develop essential STEAM skills among learners of all ages.

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EASE Academy

Do you want to share something about STEAM Education with our community? It would be great!

Please, go to https://ease-educators.com/submit-an-article-form/ and submit your information. Thank you!

AggreGate repo

MakerSpaces 4 Education in Europe

(makerspaces, hackerspaces, fablabs, code schools, hacklabs, science clubs…)

views until Jan,2025

MakerSpaces 4 Education in Europe

(makerspaces, hackerspaces, fablabs, code schools, hacklabs, science clubs…)

views until Jan,2025

This map has the purpose of showing who’s performing STEAM Education in Europe.
In case you want to add your organization, click here: I want to add a Makerspace for Education

The network is  
 by:

And many other individual STEAM educators. Join us!
Build your own (STEAM) Christmas presents!

Build your own (STEAM) Christmas presents!

STEAM education, an interdisciplinary approach that integrates Science, Technology, Engineering, Arts, and Mathematics, has become a cornerstone of modern educational practices. It encourages critical thinking, creativity, and problem-solving skills, preparing students for the complexities of the 21st-century workforce. As the holiday season approaches, the concept of DIY Christmas gifts offers a unique opportunity to incorporate STEAM principles into festive activities. By creating their own gifts, children not only engage in hands-on learning but also develop a deeper understanding of the subjects involved.

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Colour magic: light and shadow

Colour magic: light and shadow

Issue 70 of Science in School is out! Illustrate temporal additive colour mixing and coloured shadows, try simple experiments with toilet paper, build a tactile 3D DNA model, engage your students with tangible statistics, and much more! Read more at...

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Blooming the Future: Advancing Inclusion and Empowering Girls in STEM

Blooming the Future: Advancing Inclusion and Empowering Girls in STEM

In an ever-evolving world, the need for diverse perspectives in science, technology, engineering, and mathematics (STEM) has never been greater. The Blooming the Future project, an Erasmus+ initiative, addresses this challenge by promoting inclusion and encouraging girls to embrace STEM disciplines. By creating equitable learning environments and accessible resources, the project is reshaping the landscape of education and ensuring that no one is left behind.

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A brief look inside the EASE e-Yearbook 2024

A brief look inside the EASE e-Yearbook 2024

Welcome to the 2024 EASE STEAM Educators’ Yearbook, a testament to innovation and inspiration in European STEAM education. Developed by Daniela Brogna and Nelson Gomes, this collection showcases educators who have not only advanced STEAM education but have also propelled its evolution with remarkable projects and methodologies, impacting students and communities across Europe. Each educator within this e-Yearbook exemplifies the transformative power of STEAM, fostering critical thinking, problem-solving, creativity, collaboration, and adaptability—skills essential for the 21st century. Their diverse approaches, from game-based learning and robotics to interdisciplinary projects, offer valuable insights and resources for educators aiming to elevate their teaching practices and inspire learners.

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Exploring the STEAM Educator Competence Framework

Exploring the STEAM Educator Competence Framework

STEAM education, the integrative approach combining Science, Technology, Engineering, Arts, and Mathematics, is transforming the educational landscape. Central to this shift is a competence framework for STEAM educators developed through the EU-funded STEAMonEdu project. This framework outlines the essential skills and knowledge educators need to implement STEAM education effectively, catering to diverse educational levels from early childhood to adult learning.

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A STEAM Perspective on Fibonacci

A STEAM Perspective on Fibonacci

Yesterday, 23rd November, marked Fibonacci Day, a tribute to Leonardo Bonacci, known as Fibonacci, a pivotal mathematician of the Middle Ages. Celebrated on this date due to its numerical sequence, 11/23, mirroring the Fibonacci sequence itself, this day prompts reflection on his enduring legacy, particularly within STEAM education. The Fibonacci sequence, where each number represents the sum of the two preceding ones (e.g., 0, 1, 1, 2, 3, 5…), transcends theoretical boundaries and manifests across diverse natural phenomena.

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Voice Cloning and AI Tools for Language Learning

Voice Cloning and AI Tools for Language Learning

The unique advantage of using AI voice cloning software, like Eleven Labs, in STEAM education is its ability to personalize language learning experiences. This technology enables teachers to create custom, interactive language practice tools where students can engage in dialogue with voice avatars that mimic their instructor’s speech patterns and accent. This not only boosts learner confidence but also facilitates individualized learning, catering to varied linguistic needs. Integrating voice cloning fosters creative problem-solving skills, as students can explore content creation, programming, and design elements, merging technology with artistic expression—hallmarks of a robust STEAM approach.

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