EASE- EuropeAn network of STEAM Educators is a non-profit organization whose activity has the ultimate objective of helping and enhancing the work of all educators and teachers in terms of promoting STEAM skills with children, young people and adults in formal and non-formal education.

EASE
Ctrl-Alt Museum and Compvter.it

Ctrl-Alt Museum and Compvter.it

In Pavia, Italy, the Ctrl-Alt Museum stands not only as a repository of computing history but also as a beacon of educational enrichment through its parent organization, Compvter.it. This unique museum and its associated entity seamlessly meld the past, present, and future of technology with a deeply rooted commitment to education, particularly through STEAM (Science, Technology, Engineering, Arts, Mathematics) disciplines.

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Strawbees!

Strawbees!

Strawbees, an award-winning Swedish EdTech company, is at the forefront of revolutionizing STEAM (Science, Technology, Engineering, Arts, and Mathematics) education. Their building and coding systems, coupled with a proven hands-on methodology, are poised to transform the learning experience for students of all ages and abilities. By promoting creative confidence and problem-solving skills, Strawbees’ ecosystem of STEAM learning tools has the potential to significantly impact STEAM education.

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Dewey, Papert, and Freire: Theoretical Pillars for Digital Fabrication and ‘Making’ in Education

Dewey, Papert, and Freire: Theoretical Pillars for Digital Fabrication and ‘Making’ in Education

Toward the end of the 2000s, researchers and educators started to consider the use of digital fabrication in education. In 2008 Stanford University launched the FabLab@School project, and started building FabLabs in K-12 schools around the world. In 2009 the MC2STEM High School in Ohio (USA) opened its first digital fabrication lab. In 2011 the Maker Media launched the MakerSpace project with DARPA funding. In 2011 and 2012 alone countless museums, schools, community centers, and libraries announced plans to build digital fabrication and ‘making’ facilities—it became mainstream. Despite this resurgence of fabrication labs and “making” in formal and informal settings, the ideas behind this movement are at least a century old. Digital fabrication and “making” are based on three theoretical and pedagogical pillars: experiential education, constructionism, and critical pedagogy.

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Association Ping

Association Ping

Today, we are giving a look at the world of PiNG, an association based in Nantes since 2004, focused on exploring the digital world collectively. PiNG is dedicated to questioning and exploring the digital world with an inclusive approach, catering to individuals of all ages.

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Robots take over the Carnival in Amsterdam!

Robots take over the Carnival in Amsterdam!

In a stunning display of technological prowess, the world recently witnessed a mesmerizing parade of robots at the Carnival festival in 12/02/2024. This extraordinary event showcased the latest advancements in robotics, as various robotic marvels paraded through the streets, captivating audiences with their intricate designs and flawless performances. From humanoid robots showcasing graceful dance moves to autonomous drones soaring effortlessly through the air, this parade pushed the boundaries of innovation and left spectators in awe.

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Makerspace la Biblioteca Județeană Alexandru D. Xenopol Arad

Makerspace la Biblioteca Județeană Alexandru D. Xenopol Arad

The Makerspace, situated within the premises of the “Alexandru D. Xenopol” County Library at Arad, Romania, is not just an innovative addition but a revolutionary concept aimed at empowering the youth with an experiential learning environment. This dynamic space, recently inaugurated on Friday, 26th January 2024, embodies the principles of innovation, creativity, exploration, learning, and technology, encapsulated in one word – Makerspace.

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STEAM education in Primary school

STEAM education in Primary school

STEM education was implemented to enhance competitiveness in science and technology in the United States in 2003. Through STEM, students solve various problems and become innovators, inventors, critical thinkers, and technologically literate individuals (Morrison, 2006).

Ivana Gugić, Primary Education

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STEAM Education E-Trainer Certification Programme (3rd edition)

STEAM Education E-Trainer Certification Programme (3rd edition)

The STEAM Education E-Trainer Certification Programme (3rd edition) offered by EASE provides a unique opportunity for educators to enhance their skills and become certified E-Trainers in the field of STEAM education. The training, conducted via synchronous modules on Google Meet, encompasses both synchronous and autonomous work, fostering a blend of interactive learning and independent study.

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Hub Feenix

Hub Feenix

In the heart of Finland, Hub Feenix emerges as a beacon of modern-day craftsmanship and technology education. Drawing inspiration from Finland’s rich tradition in adult education, Hub Feenix elevates learning by integrating hands-on STEAM (Science, Technology, Engineering, Arts, and Mathematics) methodologies within its expansive makerspace environment.

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FAB LAB Ioannina

FAB LAB Ioannina

FAB LAB IOANNINA is a cutting-edge Digital Innovation Hub located in Ioannina, Greece, serving as a dynamic makerspace for education. This facility fosters the development of Digital Design and Fabrication Technologies in the realms of architecture, design, and applied arts. As an active node of the global Fab Labs network, it epitomizes the ethos that anyone, regardless of their background, can harness the power of digital manufacturing to manifest their ideas.

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