STEAM is an acronym that stands for science, technology, engineering, arts and mathematics. It is an educational approach that integrates arts subjects into the more familiar STEAM model, which focuses on science, technology, engineering and mathematics. STEAM programs can include any of the visual or performing arts, such as dance, design, painting, photography and writing. The aim of STEAM education is to foster creativity, innovation and problem-solving skills among students by using arts as a way of enhancing their STEAM knowledge and applying it to real-world situations.
From STEM to STEAM (education): A necessary change or ‘the theory of whatever’?
The article by Maria Xanthoudaki provides a comprehensive overview of the concept of STEAM education, its origins, and its potential benefits. Xanthoudaki begins by tracing the history of the term STEAM, which emerged in the United States in the early 2010s as a way to emphasize the importance of the arts in STEM education. She then discusses the different interpretations of STEAM, which range from seeing the arts as a way to make STEM more accessible to students to viewing the arts as essential partners in STEM learning.
Steampowered Team
SteamPoweredTeam is an educational consultant organization from Bulgaria that provides training and support for teachers and students in the use of STEAM (Science, Technology, Engineering, Arts, and Mathematics) education. The organization offers a variety of resources, including online courses, workshops, and professional development opportunities.
The constructionist movement in European education
The constructionist movement in European education is a pedagogical approach that emphasizes the role of learners in creating their own knowledge and understanding through active engagement with materials, ideas and people.
Makey Makey Classic: a review
The Makey Makey is a great tool for STEAM educators. It is a simple, yet powerful invention kit that allows students to create their own interactive projects. The Makey Makey can be used to create a variety of projects, from simple games to complex musical instruments.
How I Became a Passionate STEAM Educator
My name is Anna Müller and I am a STEAM educator from Germany. I work at Gesamtschule Bremen-Nord, a comprehensive school in the city of Bremen. I teach science, technology, engineering, arts and mathematics to students from 10 to 16 years old. I love my job because I enjoy inspiring and empowering young minds to explore the world of STEAM and discover their passions and talents.
Fundacja CODE:ME
CODE:ME is a foundation that runs a programming school in Poland. It offers various courses and workshops on different programming languages and technologies, such as Java, Python, SQL, React, C#, HTML5 & CSS3, and more. The courses are designed for different...
Interviewing Şahin İDİL, director of the Journal of STEAM Education
In recent years, the field of STEAM education – that is, education that integrates science, technology, engineering, art, and mathematics – has gained increasing attention from educators, researchers, and policymakers around the world. The Journal of STEAM Education, published by the STEAM Education Research Association, is a peer-reviewed journal that aims to promote high-quality research and best practices in this interdisciplinary field.
Facilitec [Luxembourg]
Facilitec (Third Place of the new economy) is a Third-Place welcoming projects, entrepreneurs, project leaders and events having the values of ecological transition and the circular economy. It is a Living Lab for Research / Apprentices / Actions / for and with the...
3D Printing: Unleashing Creativity and Empowering Learning through PBL and Trial-and-Error
In recent years, 3D printing has emerged as a revolutionary technology that has transformed the world of education. From creating intricate models and prototypes to exploring complex mathematical concepts and engineering designs, 3D printing has opened up endless...
STEAM Education networking?
The "LEARNING FROM INNOVATION AND NETWORKING IN STEM (LINKS)" study is a comprehensive report examining the effectiveness of collaborative networks in science education across Europe. The study involved five European countries and aimed to identify the benefits and...
Makerspace Azərbaycan
STEAM Lab and Training Center! "Makerspace Azerbaijan", which has been operating as an online blog since 2014, has always presented interesting Do-it-yourself (DIY) projects to you in the form of articles and videos. At the same time, the main goal has always been to...