EASE- EuropeAn network of STEAM Educators is a non-profit organization whose activity has the ultimate objective of helping and enhancing the work of all educators and teachers in terms of promoting STEAM skills with children, young people and adults in formal and non-formal education.

STEAM Education E-Trainer Certification Programme (4th edition)

Regular Price:

Price for EASE members (20% discount):

Start date:

07/09/2024

End date:

28/09/2024

Enrollment deadline:

06/09/2024

Difficulty level:

Specialist

EASE Academy link:

Highlights:

  • Synchronous training module (Google Meet);
  • Training dates: Saturdays (10.30h-12.30h CET) from September 7th to September 28th;
  • 8 hours of synchronous work and 8 hours of autonomous work;
  • 20% discount (70€ member price) for EASE members with updated memberships;
  • Become a certified EASE e-trainer;
  • Achieve the possibility of developing training actions on the EASE Academy for our worldwide community of STEAM Educators;
  • Learn to use AI agents to support e-learning activities effectively.
  • Gain expertise in building and deploying asynchronous Learning Paths in STEAM education, reshaping your knowledge;
  • Contribute to the EASE community by creating and sharing your own Learning Paths;
  • Receive continuous support and guidance from EASE to enhance your teaching methods and professional development.
Click to sign up

Training Action Registration form

After completing this form, you must pay the frequency of the training action (buttons at the top), so that it can be carried out. If in doubt, contact us.

Completing this course enables participants to develop and deliver online training actions through the EASE Academy. This fundamental training covers not only the processes and methodologies for developing actions at the EASE Academy but also the pedagogical principles that guide EASE’s training.

In the 4th edition, we are excited to introduce the integration of AI agents to support e-learning activities and the creation and deployment of asynchronous Learning Paths. Participants will gain hands-on experience in leveraging AI to enhance trainees’ engagement and learning outcomes, as well as in designing comprehensive Learning Paths that can be accessed anytime, anywhere.

All professionals and organizations with specific knowledge and expertise in STEAM Education can train other colleagues, sharing their knowledge and disseminating good practices. This certification opens up a range of possibilities as a STEAM Education e-trainer throughout Europe and the World, empowering educators to innovate and lead in the field of STEAM education.

  • How to build a training action for STEAM educators at the EASE Academy? The process;
  • Step-by-step guide to developing training actions tailored for STEAM educators;
  • How does the EASE Academy work? Overview of courses, lessons, content creation, and evaluation tools;
  • Synchronous and asynchronous online training at EASE.me: understanding the differences and best practices for both training formats;
  • The construction of educational resources for STEAM educators: gathering (you won’t need to create nothing new!) multimedia and interactive resources to enhance learning experiences;
  • Core educational principles that guide the training provided by EASE;
  • Communicate and interact with participants from various countries. Effective communication strategies for a diverse, international audience;
  • The training moments: diagnosis, execution and evaluation. Predefined criteria and results for each phase of the training process;
  • Introduction to AI in E-Learning, understanding the role of AI agents in supporting e-learning activities;
  • Principles and tools for creating effective and engaging asynchronous Learning Paths;
  • Practical steps for constructing and managing asynchronous Learning Paths;
  • Final assessment to certify your skills and knowledge as a STEAM E-Trainer.
  1. Integration of STEAM Disciplines the ability to effectively integrate Science, Technology, Engineering, Arts, and Mathematics into cohesive and interdisciplinary learning experiences. It includes designing and implementing lesson plans that connect these disciplines in meaningful ways, fostering critical thinking, creativity, and problem-solving skills among students.
  2. Technological Proficiency and Innovation emphasizes the importance of being proficient with the latest educational technologies and tools. It involves understanding how to use digital resources, software, and hardware to enhance learning. Additionally, it encourages trainers to stay updated with emerging technologies and innovative teaching methods to continually improve their instructional practices.
  3. Assessment and Evaluation in STEAM Education covers the ability to design and implement effective assessment strategies that measure student learning and progress in STEAM subjects. It includes both formative and summative assessments, as well as the use of data to inform instruction and provide feedback. Trainers should be skilled in evaluating not only content knowledge but also the development of critical thinking, creativity, and collaborative skills.

Nelson Gomes

Nelson Gomes from Oficina Tecnológica (Portugal)

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