3 years of EASE: Exploratory Study in STEAM Education Gender
- Select - Male Female Other
Country
Select Country Afghanistan Aland Islands Albania Algeria American Samoa Andorra Angola Anguilla Antarctica Antigua and Barbuda Argentina Armenia Aruba Australia Austria Azerbaijan Bahamas Bahrain Bangladesh Barbados Belarus Belau Belgium Belize Benin Bermuda Bhutan Bolivia Bonaire, Saint Eustatius and Saba Bosnia and Herzegovina Botswana Bouvet Island Brazil British Indian Ocean Territory British Virgin Islands Brunei Bulgaria Burkina Faso Burundi Cambodia Cameroon Canada Cape Verde Cayman Islands Central African Republic Chad Chile China Christmas Island Cocos (Keeling) Islands Colombia Comoros Congo (Brazzaville) Congo (Kinshasa) Cook Islands Costa Rica Croatia Cuba Curaçao Cyprus Czech Republic Denmark Djibouti Dominica Dominican Republic Ecuador Egypt El Salvador Equatorial Guinea Eritrea Estonia Ethiopia Falkland Islands Faroe Islands Fiji Finland France French Guiana French Polynesia French Southern Territories Gabon Gambia Georgia Germany Ghana Gibraltar Greece Greenland Grenada Guadeloupe Guam Guatemala Guernsey Guinea Guinea-Bissau Guyana Haiti Heard Island and McDonald Islands Honduras Hong Kong Hungary Iceland India Indonesia Iran Iraq Ireland Isle of Man Israel Italy Ivory Coast Jamaica Japan Jersey Jordan Kazakhstan Kenya Kiribati Kosovo Kuwait Kyrgyzstan Laos Latvia Lebanon Lesotho Liberia Libya Liechtenstein Lithuania Luxembourg Macao S.A.R., China Macedonia Madagascar Malawi Malaysia Maldives Mali Malta Marshall Islands Martinique Mauritania Mauritius Mayotte Mexico Micronesia Moldova Monaco Mongolia Montenegro Montserrat Morocco Mozambique Myanmar Namibia Nauru Nepal Netherlands New Caledonia New Zealand Nicaragua Niger Nigeria Niue Norfolk Island North Korea Northern Mariana Islands Norway Oman Pakistan Palestinian Territory Panama Papua New Guinea Paraguay Peru Philippines Pitcairn Poland Portugal Puerto Rico Qatar Reunion Romania Russia Rwanda São Tomé and Príncipe Saint Barthélemy Saint Helena Saint Kitts and Nevis Saint Lucia Saint Martin (Dutch part) Saint Martin (French part) Saint Pierre and Miquelon Saint Vincent and the Grenadines Samoa San Marino Saudi Arabia Senegal Serbia Seychelles Sierra Leone Singapore Slovakia Slovenia Solomon Islands Somalia South Africa South Georgia/Sandwich Islands South Korea South Sudan Spain Sri Lanka Sudan Suriname Svalbard and Jan Mayen Swaziland Sweden Switzerland Syria Taiwan Tajikistan Tanzania Thailand Timor-Leste Togo Tokelau Tonga Trinidad and Tobago Tunisia Turkey Turkmenistan Turks and Caicos Islands Tuvalu Uganda Ukraine United Arab Emirates United Kingdom (UK) United States (US) United States (US) Minor Outlying Islands United States (US) Virgin Islands Uruguay Uzbekistan Vanuatu Vatican Venezuela Vietnam Wallis and Futuna Western Sahara Yemen Zambia Zimbabwe
Are you an EASE member?
Find more about membership in https://ease-educators.com/membership/ Yes No
Exploratory Study on EuropeAn STEAM Education: 1. What is your specific role as a STEAM educator?
- Select - School Teacher Makerspace/ Fablab Educator After-School Program Instructor Museum/Educational Centre Staff Code School Teacher Private Tutor University Professor Other
2. What age group do you primarily work within STEAM education?
- Select - Kindergarten 5-8 years 9-12 years 13-15 years 16-19 years University Level Adult Education Senior University/ Academy Other
3. Approximately, how much of your budget is spent on materials for STEAM education each year?
- Select - No Budget Less than 500€ 500€ - 1000€ 1001€ - 5000€ More than 5000€ Not Applicable/ Don't know
4. How do you incorporate AI (Artificial Intelligence) in your STEAM education?
- Select - I use AI tools for administrative tasks I use AI tools for instruction (lessons, exercises, assignments, assessments) I use AI tools for students' self-learning I don't use AI I'm unfamiliar with AI usage in education Other
6. From your perspective, how does the STEAM education you offer prepares students for the future citizens in Europe?
Readies students for the tech-driven economy Fosters creative thinking and problem-solving Cultivates interdisciplinary approaches Enhances practical skills relevant to the future job market All of the above Other (Please Specify)
7. How do you stay updated with the latest trends or developments in STEAM education?
Professional in-person development courses Online courses Webinars, online seminars, or workshops Academic journals and publications Networking with other STEAM educators Social media and online platforms Other
8. How do you measure the impact or success of your STEAM education program?
- Select - Student Assessment Scores Student Feedback Parent Feedback Number of students pursuing STEAM careers or studies Comparing pre and post-concept understanding Change in personal and social skills in participants Other
10. What do you believe should be improved about the current state of STEAM education in your community?
Educator's Training Resource Availability Curriculum Framework Student Engagement Parental Understanding or buy-in Financial support to NGO's on STEAM Education Other (Please specify)
11. How does your community react or adapt to STEAM education?
- Select - Highly supportive and involved Generally supportive but passively involved Indifferent or uninterested Not supportive or resistive Lack of awareness about STEAM education
12. What types of challenges do you face in your role as a STEAM educator?
Lack of resources Insufficient training Difficulty engaging young people Time constraints Lack of institutional support Other (Please specify)
13. What types of STEAM programs do you implement in your teaching?
Project-Based Learning Inquiry-Based Learning Problem-Based Learning Design Thinking Approach Flipped Classroom Other (Please Specify)
14. Connectivity: do you collaborate with any other organizations for your STEAM curriculum?
Yes, with tech companies Yes, with other schools or educational institutions Yes, through Erasmus+ programs Yes, with local community groups Yes, with national/international educational groups No
15. Which areas of the STEAM curriculum do you find your students are most engaged in?
- Select - Science Technology Engineering Arts Math All are equally engaging
16. What strategies do you use to integrate the Arts into STEM education= STEAM?
Incorporating design elements into projects Including the study of technology in arts, or vice versa Integrating arts in science or math concepts Incorporating performances or exhibits Inspiration from famous artists or designers in projects I don't integrate Arts in my STEAM Education approach Other
17. Regarding training in STEAM Education, do you think the use of e-learning and video technologies are a useful and interesting resource for you?
- Select - Yes No
17.1 In this case, what kind of role would you like to play?
- Select - As a trainer As a learner
17.1.1 In this case, which e-learning format do you find most interesting?
- Select - Online webinars Online synchronous short courses Online asynchronous short courses Online synchronous large courses Online asynchronous large courses
Send your ideas to this study!