Regular Price:
Price with Certificate:
Price for EASE members:
Start date:
End date:
Enrollment deadline:
Difficulty level:
EASE Academy link:
Highlights:
- Asynchronous training module;
- Training dates: No training dates. You experience this element of knowledge whenever you want and at your own pace;
- 0 hours of synchronous work and around 4 hours of autonomous work;
- €5 for training attendance or €5 + €5 (€10) for attendance and certification by EASE. As you want;
- Add a new competence to your portfolio as a STEAM educator.
Click to sign up
Embark on a transformative educational journey with our asynchronous Learning Path, “Merging History with STEAM Education.” This pioneering course is designed for educators, historians, and lifelong learners who seek to enrich their teaching practices and knowledge base by integrating the principles of Science, Technology, Engineering, Arts, and Mathematics (STEAM) with historical content.
The first topic, “Introduction to the Integration of History and STEAM Education” will lay the foundation by exploring the symbiotic relationship between history and STEAM. You will learn how these interdisciplinary approaches can create a more engaging and holistic learning experience for students, bridging the past with modern technological and scientific advancements.
In the second topic, “Exploring Historical Moments through STEAM Applications” we delve into key historical events and eras, analyzing them through the lens of STEAM. From the engineering marvels of Ancient Rome to the technological breakthroughs of the Industrial Revolution, this module provides a unique perspective that marries historical storytelling with technical insight.
The third topic, “Implementing Historical Themes into STEAM Projects” offers practical guidance on designing and executing educational projects that embody historical themes. You will be equipped with strategies to create hands-on, minds-on activities that not only teach STEAM concepts but also bring historical moments to life in the classroom.
Lastly, “Developing Historical Context Using Technology in STEAM Projects” focuses on the role of modern technology in recreating historical contexts. This topic provides you with the tools to utilize virtual reality, augmented reality, and other cutting-edge technologies to develop immersive, interactive historical environments.
Through these applications, students can experience history in ways previously unimaginable. By the end of this course, you will gain a comprehensive understanding of how to effectively merge history with STEAM education, providing you with innovative methods to inspire and engage your learners.
Join us in this self-paced, enriching educational experience to revolutionize the way history and STEAM are taught and learned.
- Introduction to the Integration of History and STEAM Education
- Exploring Historical Moments through STEAM Applications
- Implementing Historical Themes into STEAM Projects
- Developing Historical Context Using Technology in STEAM Projects
In this training activity, EASE certifies the following competences according to the STE(A)M educator competence framework (STEAMonEdu reference):