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Highlights:
- Asynchronous training module;
- Training dates: No training dates. You experience this element of knowledge whenever you want and at your own pace;
- 0 hours of synchronous work and around 4 hours of autonomous work;
- €5 for training attendance or €5 + €5 (€10) for attendance and certification by EASE. As you want;
- Add a new competence to your portfolio as a STEAM educator.
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Empowering Future Innovators through STEAM is a comprehensive Learning Path designed to equip educators, trainers, and enthusiasts with the knowledge and skills necessary to foster innovation in learning environments through STEAM (Science, Technology, Engineering, Arts, and Mathematics) education. This self-paced Learning Path delves into key principles, pedagogical approaches, and practical strategies essential for implementing effective STEAM learning experiences.
Throughout the Learning Path, participants will engage with interactive content, case studies, and self-assessment tools designed to deepen understanding and practical application of STEAM principles. Being an asynchronous MOOC, the course offers the flexibility for learners to progress at their own pace, accommodating their individual schedules and learning preferences.
By the end of this Path, participants will have developed a robust understanding of STEAM education and acquired the tools and strategies necessary to empower the next generation of innovators. Whether you are an educator aiming to enhance your teaching practice or a professional invested in the advancement of STEAM education, this course provides valuable insights and practical experiences to support your objectives.
- Key Principles and Pedagogical Approaches in STEAM Education
- Empowering Future Innovators through STEAM Education
- Pedagogical Frameworks for STEAM Implementation
- Embracing student-centered learning is pivotal in fostering innovation within STEAM education
In this training activity, EASE certifies the following competences according to the STE(A)M educator competence framework (STEAMonEdu reference):
- Design STE(A)M education activities