EASE- EuropeAn network of STEAM Educators is a non-profit organization whose activity has the ultimate objective of helping and enhancing the work of all educators and teachers in terms of promoting STEAM skills with children, young people and adults in formal and non-formal education.

Education Through STEAM Collaborations

Regular Price:

Price with Certificate:

Price for EASE members:

Start date:

End date:

Enrollment deadline:

Difficulty level:

Beginner

Highlights:

  • Asynchronous training module;
  • Training dates: No training dates. You experience this element of knowledge whenever you want and at your own pace;
  • 0 hours of synchronous work and around 4 hours of autonomous work;
  • €5 for training attendance or €5 + €5 (€10) for attendance and certification by EASE. As you want;
  • Add a new competence to your portfolio as a STEAM educator.
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Training Action Registration form

Once you have completed this form, please make sure to pay for the training activity using the buttons at the top. This step is necessary to proceed. If you have any questions or need assistance, feel free to reach out to us.

Welcome to “Education Through STEAM Collaborations“, an engaging and comprehensive Learning Path (MOOC) designed to equip educators, administrators, and enthusiasts with the tools to foster dynamic learning environments.

In a world that is becoming increasingly interconnected, this course empowers learners to break down traditional educational silos and embrace a holistic approach through Science, Technology, Engineering, Arts, and Mathematics (STEAM).

In Topic 1: Embracing Interdisciplinary Innovation in Education, participants will explore the foundational principles of integrating diverse disciplines. This segment encourages creative thinking and problem-solving by highlighting successful models of interdisciplinary learning that spark innovation and engagement among students.

Moving forward, Topic 2: Multidisciplinary Collaboration for STEAM Success delves deeper into the synergy that collaboration between fields can create. Learners will understand the importance of cultivating a culture that supports a blended approach to subject matter, allowing students to draw connections across various domains and develop a well-rounded perspective.

Topic 3: Collaborative Networks for Effective STEAM Integration offers insights into building strong, sustainable relationships among educators, students, and various stakeholders involved in the STEAM ecosystem. Participants will learn strategies for engaging and leveraging these networks to enhance curriculum development and implementation.

Finally, in Topic 4: Leveraging Community and Industry Partnerships in STEAM Education, the focus shifts to practical application. This section provides guidance on forming partnerships with local communities and industries to enrich the educational experience, providing students with real-world exposure and bridging the gap between classroom learning and practical application.

Delivered asynchronously, this self-paced course provides flexibility for learners to engage with the content at their convenience. Through interactive activities, multimedia resources, and thought-provoking discussions, participants will emerge equipped to transform educational practices and inspire the next generation of innovators. Join us in this transformative journey where collaboration meets creativity, and watch education evolve.

  • Embracing Interdisciplinary Innovation in Education
  • Multidisciplinary Collaboration for STEAM Success
  • Collaborative Networks for Effective STEAM Integration
  • Leveraging Community and Industry Partnerships in STEAM Education

In this training activity, EASE certifies the following competences according to the STE(A)M educator competence framework (STEAMonEdu reference):

  • Engage in research and business communities about STE(A)M education
Cognitive Flexibility, Collaborative Ecosystem, Cross-Disciplinary Innovator, Integrated STEAM Framework, Interdisciplinary Collaboration, Interdisciplinary Curriculum Design, Interdisciplinary Synergy, Multidisciplinary Synthesis, Multimodal Literacy, Transdisciplinary Integration

Nelson Gomes

Nelson Gomes from Oficina Tecnológica (Portugal)

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