a lesson plan exchange service on STEAM Education. Give to receive! Click here to X-Change!
If X= knowledge, we are exchanging it!
X-Change is a service for exchanging Lesson Plans between STEAM educators. It is a way of sharing knowledge and exchanging teaching resources, in which we transmit to other colleagues lesson plans that we have written or that we have already used. We recycle our knowledge of STEAM Education.
What is a Lesson Plan?
It is a tutorial that demonstrates how a specific STEAM educational activity is carried out or a document that contains information necessary to carry out a practical task in the context of a STEAM Education activity!
Each lesson plan received by EASE is reviewed and if selected, credits will be given to the account of the author who submits each lesson plan.
With the credits you collect, you can access other Lesson Plans from European colleagues, exchanging EASE credits you’ve accumulated.
This service has no profit goals and EASE credits only serve to value the contribution of each one.
However, EASE members receive automatically a certain amount of credits with their membership.
How does it work?
- Create an EASE account;
- Submit your own lesson plans to EASE’s X-Change;
- Gain EASE credits;
- Invest your EASE credits in other colleagues’ lesson plans. We’re exchanging!
Also leave your review about the Lesson Plans on our X-Change!
In this lesson, students will work in teams to use the engineering design process to design, build, and test a robot with a simple electric circuit using the materials from the KitHub Motorized ArtBot kit. After completing their robots, teams will square off in a BattleBot-type tournament to see which BotBot will rule. This lesson can be completed as a day-long cross curricular activity or can be split up over several days.
Credits needed for this Lesson Plan [1 EASE Credit= 1€]: