a lesson plan exchange service on STEAM Education. Give to receive! Click here to X-Change!
If X= knowledge, we are exchanging it!
X-Change is a service for exchanging Lesson Plans between STEAM educators. It is a way of sharing knowledge and exchanging teaching resources, in which we transmit to other colleagues lesson plans that we have written or that we have already used. We recycle our knowledge of STEAM Education.
What is a Lesson Plan?
It is a tutorial that demonstrates how a specific STEAM educational activity is carried out or a document that contains information necessary to carry out a practical task in the context of a STEAM Education activity!
Each lesson plan received by EASE is reviewed and if selected, credits will be given to the account of the author who submits each lesson plan.
With the credits you collect, you can access other Lesson Plans from European colleagues, exchanging EASE credits you’ve accumulated.
This service has no profit goals and EASE credits only serve to value the contribution of each one.
However, EASE members receive automatically a certain amount of credits with their membership.
How does it work?
- Create an EASE account;
- Submit your own lesson plans to EASE’s X-Change;
- Gain EASE credits;
- Invest your EASE credits in other colleagues’ lesson plans. We’re exchanging!
Also leave your review about the Lesson Plans on our X-Change!
EdCreate Teaching guide
The EdCreate building system is a construction system consisting of over 100 interlocking building blocks, pegs, gears and parts. Designed to work with the Edison robot, EdCreate enriches students’ STEM education experience through interactive engineering and programming projects.
The EdCreate system can be used with Edison robots to complete five EdBuild projects:
- the EdTank,
- the EdDigger,
- the EdRoboClaw,
- the EdCrane, and
- the EdPrinter.
The EdBuild projects require progressive levels of coding capabilities, making them a perfect addition to the Edison programming and robotics curriculum. EdCreate can also be used in a wide range of open–ended engineering, design and programming challenges. Open–ended projects, including the supplementary EdCreate EdChallenges, promote creative problem solving and give students opportunities to find STEM applications to real–world scenarios.
Credits needed for this Lesson Plan [1 EASE Credit= 1€]: