EASE- EuropeAn network of STEAM Educators is a non-profit organization whose activity has the ultimate objective of helping and enhancing the work of all educators and teachers in terms of promoting STEAM skills with children, young people and adults in formal and non-formal education.

A brief look inside the EASE e-Yearbook 2024
Dropped by EASE
December 26, 2024
a non-profit organization whose activity has the ultimate objective of helping and enhancing the work of all educators and teachers in terms of promoting STEAM skills with children, young people and adults in formal and non-formal education.
Welcome to the 2024 EASE STEAM Educators' Yearbook, a testament to innovation and inspiration in European STEAM education. Developed by Daniela Brogna and Nelson Gomes, this collection showcases educators who have not only advanced STEAM education but have also propelled its evolution with remarkable projects and methodologies, impacting students and communities across Europe. Each educator within this e-Yearbook exemplifies the transformative power of STEAM, fostering critical thinking, problem-solving, creativity, collaboration, and adaptability—skills essential for the 21st century. Their diverse approaches, from game-based learning and robotics to interdisciplinary projects, offer valuable insights and resources for educators aiming to elevate their teaching practices and inspire learners.

One great set of STEAM Innovators

      • Adina Avacovici, a science teacher with over 35 years of experience, embodies this spirit through her creation of educational software and involvement in projects like “My Blue Home.” This project, focused on ocean literacy and sustainability, merges technology with real-world environmental challenges, engaging students in dynamic learning experiences that foster empathy and awareness about marine ecosystems.
      • Afroditi Michailidi, with her robust background in Computer Science and Adult Education, extends her influence through initiatives like the Computing at School Festival, transforming students from consumers to creators in the digital realm. Her dedication to online safety and digital literacy demonstrates her commitment to preparing students for an interconnected world.
      • Ana Clara Grecu, a primary education teacher renowned for her integration of technology, heads projects that emphasize space exploration and STEM for girls. Her work in projects such as “Cuéntame cómo dedicarme a la Ciencia” showcases her ability to inspire young girls to pursue careers in STEM fields, breaking traditional gender barriers.
      • Camilo Palacio transitioned from toy design to educational robotics, pioneering projects like Otto DIY. His work highlights the importance of accessibility in technology, with an open-source approach that empowers students to build and learn through robotics, creating an inclusive and innovative educational environment.
      • Georgina Dimova, through initiatives like Computer Science Week in Macedonia, has significantly advanced digital literacy in her region. Her efforts in training teachers and developing educational resources underscore her commitment to equipping future generations with critical technology skills.
      • Maja Videnovik, recognized for her expertise in integrating digital skills into education, emphasizes game-based and project-based learning to enhance computational thinking. Her methodological framework serves as a blueprint for educators seeking to invigorate their teaching with interactive and engaging strategies.
      • Mari Nicolae‘s work in project-based learning and literacy exemplifies her belief in real-world education. Her “PBL Learning Stations” program bridges classroom learning with real-world applications, fostering collaboration and critical thinking through projects grounded in authentic contexts.
      • Maria Tsapara focuses on early childhood STEAM education, leveraging board games and storytelling to impart complex concepts to young learners. Her “Code it Local” initiative demonstrates her innovative approach, promoting STEAM literacy by connecting lessons to local environments and communities.
      • Michael Scheuerl, with his platform “Volt, Paper, Scissors!,” offers an accessible entry into electronics and engineering through creative DIY projects. His emphasis on sustainability and simplicity invites learners of all ages to explore technology in an engaging and environmentally conscious way.
      • Paulo Torcato‘s projects, like “The Robot Helps!” and “aTTitude3D,” showcase the potential of robotics to facilitate inclusive and interdisciplinary learning. His leadership in establishing the Makeblock Innovation Space highlights his commitment to fostering a culture of innovation and collaboration in STEAM education.
      • Finally, Dr. Natalia Spyropoulou‘s development of the STEAMComp Edu framework represents a landmark contribution to STEAM education. This framework, with its focus on interdisciplinary competencies, digital skills, and community engagement, provides a comprehensive tool for educator development, bridging the gap between policy and practice.

The potential of European STEAM Education

These educators, supported by EASE, illustrate the potential of STEAM education to equip learners with the skills and mindset necessary to thrive in a complex, technology-driven world. By investing in these educators and their initiatives, we ensure a future workforce capable of navigating and contributing to an ever-evolving global landscape.

The 2024 EASE STEAM Educators’ e-Yearbook serves as a powerful catalyst for promoting European STEAM education by highlighting the innovative practices and impactful projects of dedicated educators across the continent. This document not only showcases the diverse methodologies employed by these educators but also emphasizes the critical skills—such as creativity, collaboration, and problem-solving—that are essential for students in today’s rapidly changing world. By sharing success stories and effective strategies, the Yearbook inspires educators to adopt new approaches and engage their students in meaningful learning experiences.

Search for “Yearbook” at https://ease-educators.com/x-change/ and explore this resource to inspire yourself!

Source: https://ease-educators.com/x-change/
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